
Due to it's short-range & high damage output, a Shotgun may be the best choice in close-quarter engagements. The SMG will take a little longer, around 25 hits (6-7 headshots). A Pistol will kill this enemy in 20-21 hits (4-5 headshots).

It is also possible to throw a Grenade at a cluster of these Zombies, as one grenade can instantly kill them. If a Standard Zombie is in a group with other types, it is best to attack the others first before focusing on this Zombie (unless it is much closer than the others).If timed correctly, this can be repeated until the Zombie dies (usually around 5 hits). On the other hand, due to their slow attack wind-up, it is possible to engage a Zombie with a Crowbar without taking damage by hitting them, then immediately backing up out of melee range. If this happens, it is usually best to fall back as their attacks can cause the player to flinch, making it more difficult to aim. However, they can pose as a major threat when they are at close-range, especially if their victim is surrounded by other enemies. They can be easily taken out from a distance with any firearms. However, in Black Mesa and Half-Life 2, Zombies can throw objects and hurt the player at a distance. Standard Zombies do not pose much of a threat when they appear at a distance since they have no long-range attack.In this state the Zombie is more dangerous at close-range than they were intact, as their claw-swipe is much faster.ĭitto first Zombie ever encountered at Black Mesa. Headcrab Zombies may also survive losing the lower half of the body, continuing to crawl along using their arms. In most cases, a Headcrab remains attached to their host until the Zombie is destroyed, although in Half-Life 2, they will occasionally detach from the host if rendered immobile.
#Half life 1 scientist scream skin
The eyes are closed, skin pale, stretched and macerated from prolonged contact with the headcrab innards, any hair is left flattened and matted with blood,

The victim is left with an unnerving "screaming" appearance as a result. Removal of the Headcrab reveals that the host's head is bent abnormally up and back, forcing the jaw in and down. Through some unknown biological process, the host's hands turn into long, skeletal claws, whilst their chest cavity opens to reveal a massive maw, with the host‘s ribs as "teeth" zombies have been observed using this modification to feed, by ripping chunks of flesh off of corpses.

Once a Headcrab successfully attaches to a host, it will assume control of most, if not all, their motor functions. The original Zombie scientist from Half-Life.
